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That’s a pretty big difference and definitely gives the PC VR headsets an edge. On the Vive or a three-sensor Rift setup, you can move around the room freely without ever needing to worry about tracking accuracy. Since the PSVR only has a single tracking camera that means you can’t turn around all the way or else it could lose tracking of your head and/or hands. What this also means is a fundamental difference in headsets and tracking technology. This means that in the future Fallout 4 VR could end up looking much better, but in the short term Skyrim VR is a bit cleaner to look at. Gaming PCs are more powerful, but Fallout 4 VR just doesn’t seem very well optimized right now.
#Fallout 4 vr supported headset Ps4
So as of Fallout 4 VR’s launch, Skyrim VR actually ends up coming out on top in terms of performance, especially on a PS4 Pro. If you want to play Skyrim VR then you need a PlayStation 4 and PSVR and if you want to play Fallout 4 VR then you need a powerful gaming PC and an HTC Vive (or Oculus Rift). Other than the most obvious core game differences, as discussed above, Skyrim VR and Fallout 4 VR differ most dramatically in that they aren’t even available on the same platforms right now. Whether you personally prefer fantasy or post-apocalypse settings is entirely up to your own personal preference. Virtually all of these “core game” differences can be chalked up as stylistic decisions made by Bethesda that don’t swing in either game’s favor. You also level up your character by earning general XP rather than leveling up specific skills by doing them like in Skyrim.
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You’ll use a lot more ranged weapons like guns in Fallout 4 VR and you’ll spend time exploring the ruins of real-life locations such as Boston.
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Playing Skyrim VR is much like many other open-world RPGs - The Elder Scrolls helped define what that entire genre is, for the most part - whereas Fallout 4 VR feels a bit like an alternate take on similar gameplay mechanics. Those differences are obviously intact for the VR versions of each game as well. The most recent mainline entry in the series, The Elder Scrolls V: Skyrim, features dragons, magic, swords, and shields, whereas Fallout 4 is all about the post-apocalypse with lots of guns, torn down buildings, and radiation. For starters, The Elder Scrolls is a fantasy-themed franchise that takes place in the fictional kingdom of Tamriel. In an interview last year, Howard said movement was, at that stage, governed by teleportation, but that he and his team were "experimenting with a few other techniques.While both games are massive, open-world roleplaying games that let you live out almost any life you could ever possibly imagine, they actually have a ton of major differences. While Hines doesn't say whether or not Fallout 4 VR will be playable at the conference, I'd wager something will be given the fact Howard has previously suggested it can be played "from start to finish right now", even if there's still work to be done. As awesome as the VR versions of these games may be, I suspect most fans of a franchise won't be willing to wait more than a year and a half after initial launch to play the latest installment of a series, and once they have already played it, are much less likely to go back once a VR version is available and play it again. I think getting to that point will be an important milestone for mass VR adoption. It would have been nice if the VR and standard editions had launched simultaneously. Still, with some 170 hours already invested in Fallout 4 at this point, and having finished all the main story lines, I'm not convinced that the addition of VR would be enough to suck me back in. Whether or not they stick with teleportation movement, or something else will be interesting to see as well. That, and higher resolution headsets without a screen door effect. Support from big AAA tiles I'm actually interested in has been one of the things I personally have been waiting for in order to take the dive into VR. Reportedly it is "the most incredible thing you've seen in your life." Hyperbole aside, it does sound like it could be pretty awesome. Now we know that it will be coming at E3 this year. At E3 in 2016 Bethesda promised a Fallout 4 VR launch in 2017.